


I think, at this point, that the issue is the texture path. I have the same issue with ASE format anyway. I'm sure that my MD3 consists of triangles because I manually used the triangulate modifier prior to the export. I was thinking that md3 files were containers that stores both the model and the texture. Hi DarkFox, thank you very much for your reply! There are people who specialize in creating maps. If you don't find a problem ask for help on QuakeNet IRC, for xonotic maps ask on discord. Try exporting ASE models, for example, and see the result. For example, maps in the directory C:/Xonotic/data/maps/, textures in C:/Xonotic/data/textures/, models in C:/Xonotic/data/models/ģ) the model was exported Incorrectly. The reason for the problem may be:ġ) MD3 consists of quadrilaterals and not triangles.Ģ) the working folder in netradiant\radiant is incorrectly set (I use it). It finds the textures in the correct directory. (03-29-2020, 12:26 PM)DarkFox Wrote: The md3 file itself does not contain a texture.
